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freeamz 13 hours ago

Hmm seems like the jQuery of Web Audio API? How are the browser support on mobile?

Edit: with a bit pure data flavor mixed in... super nice!

jeremyleach 12 hours ago

This is wonderful - a very immediate and intuitive way to construct and create audio graphs!

stephenhandley 14 hours ago

WebAudio-based library that provides quick way to set up a web audio graph.

Desktop wrapper: https://github.com/billorcutt/Cracked

Cat examples: https://idroppedmyphonethescreencracked.tumblr.com/

chaosprint 8 hours ago

if you are looking for some performant declarative web audio lib in js, check:

https://glicol.js.org/

it's ported from Rust

stephenhandley 8 hours ago

looks cool but wasn't able to get audio output from the stackblitz demo

xipix 11 hours ago

Can it handle "nodes" that emit a different number of audio samples than they consume?

I'm thinking of time stretch effects like mine https://github.com/bungee-audio-stretch/bungee

stephenhandley 8 hours ago

It's basically just a wrapper around WebAudio, I've generally just used the builtin nodes, but I think you could do sample-level processing with this? https://developer.mozilla.org/en-US/docs/Web/API/AudioWorkle...

love the demo https://bungee.parabolaresearch.com/change-audio-speed-pitch

have you thought about wrapping it as an audio unit or vst via juce/clap/iplug so its usable in a daw?

https://juce.com/ https://cleveraudio.org/developers-getting-started/ https://github.com/iPlug2/iPlug2

wesz 14 hours ago

This is brilliant! I'm gonna use it to prototype synths for my drum patterns/bass lines website.

gravitronic 6 hours ago

You should check out webaudiomodules and sequencer party.

tristanMatthias 12 hours ago

Would love to plug this into https://synthia.app

stephenhandley 8 hours ago

cool app. maybe its already possible but i'm missing how but would be awesome if dragging a new node between an existing connection it would automatically insert it between the nodes to avoid the steps to disconnect / reconnect

jeremyleach 11 hours ago

Nice app!

nailer 13 hours ago

Just in case you scrolled past it, the live demo was in the github website link:

https://idroppedmyphonethescreencracked.tumblr.com/

thenthenthen 2 hours ago

I think i-dropped-my-phone-in-the-toilet-and-the-audio-stopped-working-and-yes-i-checked-the-mute-switch because it does not seem to generate any sound on iOS Safari, not supported?

hdjrudni 12 hours ago

THese all sound awful. I don't get it.

stephenhandley 8 hours ago

You didn't even like this one!? https://idroppedmyphonethescreencracked.tumblr.com/post/9350...

That said, guessing a bunch of those are meant to be concise examples.

For what its worth my quick take on a lot of the text-based sound coding environments [1] is that they provide a relatively quick way to approach creating audio programmatically differently compared to a more traditional spatial / grid-based daw.

One nice thing about Cracked is that you can treat it as an audio input in Ableton, Logic, etc. and so you could use it to generate a sound to sample / process further in a daw arrangement. I had stumbled across it originally from the author's Wikipedia page which mentions that he uses it to create longer albums / pieces https://en.wikipedia.org/wiki/Bill_Orcutt

Interview with him about it https://www.thewire.co.uk/news/41540/bill-orcutt-releases-op...

[1] https://tidalcycles.org/ https://sonic-pi.net/ https://chuck.stanford.edu/ https://supercollider.github.io/

promiseofbeans 12 hours ago

I think the idea is that you can use this to build synths that you then control woth midi, etc

DrSiemer 11 hours ago

Would this also work for adding effects to existing audio? A simple reverb and pitch bend on a recorded vocal would make me a lot more excited than experimental synth effects.

phantomathkg 12 hours ago

Interesting library with a rather weird name.

mattigames 11 hours ago

Its just social engineering to make people who drop their phones get involved in audio creation.

noelwelsh 8 hours ago

I find the underlying premise a bit odd. I can name values in Javascript just fine:

const whatever = ...

I would rather refer to them by these names than by strings. It's both faster and safer to do so.

gitroom 11 hours ago

This is super cool, Im definitely gonna mess around with it for my own synth experiments!