It is a game with 12 static assets.
you forgot to mention: "where you pick the style of the assets"
I mean I love it but it's not exactly a thing that needs a proof of concept, and is more than a little surprising to see google still having fun with such a small toy! Maybe that's the better takeaway, google labs is allowed to have fun again.
So? Any video generation model must necessarily be able to do this. (consider the case of generating a pan-over of a chess board where the starting input frame is only the first pawn and rook, the model should know to generate the rest of the pieces in the style of input pieces)
In your mind what does "static asset" mean?
Oh yeah, that's confusing wording. I just meant it's a simple image, not animated, no additional views of it.
I feel somewhat bad about my comment now though, it's delightful to play with something you made and that's the point, and I'm glad google is able to ship small fun demonstrations of stuff like that via google labs.
I think the assets are as “dynamic” as it gets.
I hate how hard it seems to be for to follow a thread of replies on here, but it feels like you're just replying to my comment without having read what it was a response to.
And I know I'm in the weeds by replying more.
But damn it, my reply was to "Look how easily they just fabricated 100% of a game's assets" which is a statement that really implies a lot more than generating 12 images! Chess is a game with 12 static images. You can call these dynamic, that's fine, but the context matters.