I think the assets are as “dynamic” as it gets.
I hate how hard it seems to be for to follow a thread of replies on here, but it feels like you're just replying to my comment without having read what it was a response to.
And I know I'm in the weeds by replying more.
But damn it, my reply was to "Look how easily they just fabricated 100% of a game's assets" which is a statement that really implies a lot more than generating 12 images! Chess is a game with 12 static images. You can call these dynamic, that's fine, but the context matters.