jetbalsa 5 days ago

add a built in timer and I bet people would speed run this thing

1
guigui 5 days ago

Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total).

During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.

dylan604 5 days ago

the purpose of the game was to force marketing upon the players. a speed run version would defeat the dwell time of the marketing on the screen. i'm sure the marketing department would not be a fan

asheliahut 1 day ago

Surprisingly, you have to sit on the opening screen for a second or so before starting every run to get the best speedrun cycle for level 3. So I would say also with fast resets, it would be enough marketing even in the speedrun lol. (Coming from someone has spent hours speedrunning it so far)

maroonblazer 5 days ago

Perhaps make it such that once you've completed it at 'normal' speed all the marketing messages are disabled, enabling the speedrun.

bobfunk 5 days ago

For what it's worth our head of marketing was the one asking for a speedrun mode, but it just couldn't make the cut in terms of scope :)

jetbalsa 5 days ago

and physics bugs, there are a few edge spots you can clip into and really send yourself flying!

bozhark 5 days ago

release it on steam with the promise of multiplayer and it'll sell for $10