Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total).
During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.
the purpose of the game was to force marketing upon the players. a speed run version would defeat the dwell time of the marketing on the screen. i'm sure the marketing department would not be a fan
Surprisingly, you have to sit on the opening screen for a second or so before starting every run to get the best speedrun cycle for level 3. So I would say also with fast resets, it would be enough marketing even in the speedrun lol. (Coming from someone has spent hours speedrunning it so far)
Perhaps make it such that once you've completed it at 'normal' speed all the marketing messages are disabled, enabling the speedrun.
For what it's worth our head of marketing was the one asking for a speedrun mode, but it just couldn't make the cut in terms of scope :)
and physics bugs, there are a few edge spots you can clip into and really send yourself flying!