Very small files and a much simpler rendering scheme! I don’t have to rasterize my SVGs that represent the top of my board
> Very small files and a much simpler rendering scheme!
For a 400x400 SVG with 6 surfaces and 64 subdivisions your file size is only 10x smaller than an uncompressed bitmap. Your SVG should scale linearly with number of objects and be constant with resolution, while an image would scale with the resolution (quite favorably if compressed) and be constant with the number of objects. I'd be interested to know the size of the example at the top of the article.
Also you already have the math to transform points!
> I don’t have to rasterize my SVGs the represent the top of my board.
Ahhhhhh. This clears it all up!