The first thing that came to mind was my friend's project to do a SVG editor in Godot Engine https://www.godsvg.com/.
I'll write my first impressions of https://github.com/hyvectorapp so it helps usability and improvement.
Oh it's a freemium app.
hyvectorapp starts off looking like figma, penpot style which is a good sign.
I can export svg [x]
There's no align to grid system.
vector tracing is not generally solved except via the vectormagic product and machine learning research prototypes. I wonder how you solved it.
Can't interact more today so I'll end with this note of hopefulness.
Can this solve vector tracing? https://github.com/jankovicsandras/imagetracerjs (Public domain) Discaimer: I made this.
The result doesn't match the original svg https://github.com/jankovicsandras/imagetracerjs/blob/master... on an a/b test.
The inkscape extension link is to a empty page: https://inkscape.org/~MarioVoigt/%E2%98%85imagetracerjs-for-...
"Vectorize" generator in Boxy SVG also uses imagetracerjs under the hood, you can check the online demo here: https://boxy-svg.com/#demo-tracing
I think Inkscape still uses Potrace internally, which is produces a bit better results.