lazide 10 hours ago

Eh, in this case not splitting them up to compute them in parallel is the smartest thing to do. Locking overhead alone is going to dwarf every other cost involved in that computation.

2
maccard 41 minutes ago

I think you’re fixating on the very specific example. Imagine if instead of 2 + 2 it was multiplying arrays of large matrices. The compiler or runtime would be smart enough to figure out if it’s worth dispatching the parallelism or not for you. Basically auto vectorisation but for parallelism

lazide 7 minutes ago

Notably - in most cases, there is no way the compiler can know which of these scenarios are going to happen at compile time.

At runtime, the CPU can figure it out though, eh?

gdwatson 10 hours ago

Yeah, I think the dream was more like, “The compiler looks at a map or filter operation and figures out whether it’s worth the overhead to parallelize it automatically.” And that turns out to be pretty hard, with potentially painful (and nondeterministic!) consequences for failure.

Maybe it would have been easier if CPU performance didn’t end up outstripping memory performance so much, or if cache coherency between cores weren’t so difficult.

eptcyka 8 hours ago

Spawning threads or using a thread pool implicitly would be pretty bad - it would be difficult to reason about performance if the compiler was to make these choices for you.

lazide 9 hours ago

I think it has shaken out the way it has, is because compile time optimizations to this extent require knowing runtime constraints/data at compile time. Which for non-trivial situations is impossible, as the code will be run with too many different types of input data, with too many different cache sizes, etc.

The CPU has better visibility into the actual runtime situation, so can do runtime optimization better.

In some ways, it’s like a bytecode/JVM type situation.

PinkSheep 4 hours ago

If we can write code to dispatch different code paths (like has been used for decades for SSE, later AVX support within one binary), then we can write code to parallelize large array execution based on heuristics. Not much different from busy spins falling back to sleep/other mechanisms when the fast path fails after ca. 100-1000 attempts to secure a lock.

For the trivial example of 2+2 like above, of course, this is a moot discussion. The commenter should've lead with a better example.

lazide 4 hours ago

Sure, but it’s a rare situation (by code path) where it will beat the CPU’s auto optimization, eh?

And when that happens, almost always the developer knows it is that type of situation and will want to tune things themselves anyway.