Just SDL2? Do you have access to OpenGL or some sound library as well? and if so what library are you using? How do you handle input and networking?
The game was 2d, and I just used the stuff in SDL_render.h for doing the graphics.
SDL2 has input stuff built in, so that is easy.
I didn't need networking for my game, so I didn't have it, but networking is not particularly difficult to do cross platform (I'm assuming iOS lets you just use the "normal" sockets API?)
I also used SDL2 for the sound stuff, which was mostly playing back prerecorded things, but also a little bit of stuff synthesized on the fly.
SDL does have a platform-agnostic render library for basic stuff, and you can integrate Metal into it pretty easily.
You have an OpenGLES 3.0 C API on iOS but it's deprecated (still working fine though).
But SDL3's has its own 3D API now which (I assume) wraps Metal on iOS.