kookamamie 2 days ago

Agreed completely. Most auto-vectorization approaches are hit-miss and you still cannot have big-binaries, where instruction set is decided dynamically, trivially.

ISPC comes close, but does come with a learning curve.

1
SleepyMyroslav 2 days ago

I would say that Highway [1] comes close. Can't say anything about ISPC because in gamedev work it never even came into consideration for multiple platforms.

1. https://google.github.io/highway/en/master/