taikahessu 5 days ago

It has been really frustrating learning Godot (or any new technology you are not familiar with) 4.4.x with GPT4o or even worse, with custom GPT which use older GPT4turbo.

As you are new in the field, it kinda doesn't make sense to pick an older version. It would be better if there was no data than incorrect data. You literally have to include the version number on every prompt and even that doesn't guarantee a right result! Sometimes I have to play truth or dare three times before we finally find the right names and instructions. Yes I have the version info on all custom information dialogs, but it is not as effective as including it in the prompt itself.

Searching the web feels like an on-going "I'm feeling lucky" mode. Anyway, I still happen to get some real insights from GPT4o, even though Gemini 2.5 Pro has proven far superior for larger and more difficult contexts / problems.

The best storytelling ideas have come from GPT 4.5. Looking forward to testing this new 4.1 as well.

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jonfw 5 days ago

hey- curious what your experience has been like learning godot w/ LLM tooling.

are you doing 3d? The 3D tutorial ecosystem is very GUI heavy and I have had major problems trying to get godot to do anything 3D

taikahessu 5 days ago

I'm afraid I'm only doing 2d ... Yes, GUI related LLM instructions have been exceptionally bad, with multiple prompts me saying "no there is no such thing"... But as I commented earlier, GPT has had it's moments.

I strongly recommend giving Gemini 2.5 Pro a shot. Personally I don't like their bloated UI, but you can set the temperature value, which is especially helpful when you are more certain what and how you want, then just lower that value. If you want to get some wilder ideas, turn it up. Also highly recommend reading the thought process it does! That was actually key in having very complex ideas working. Just spotting couple of lines there, that seem too vague or even just a little bit inaccurate ... then pasting them back, with your own comments, have helped me a ton.

Is there a specific part in which you struggle? And FWIW, I've been on a heavy learning spree for 2 weeks. I feel like I'm starting to see glimbses from the barrel's bottom ... it's not so deep, you just gotta hang in there and bombard different LLMs with different questions, different angles, stripping away most and trying the simplest variation, for both prompt and godot. Or sometimes by asking more general advice "what is current godot best practice in doing x".

And YouTube has also been helpful source, by listening how more experienced users make their stuff. You can mostly skim through the videos with doublespeed and just focus on how they are doing the basics. Best of luck!