rcxdude 8 days ago

Also, have tools to record and replay games, and knowlegable moderators who can identify signs of cheating and ban offenders. This will count for a lot, even if someone can cheat well enough to appear highly skilled naturally (which almost always requires at least moderate skill at a game), it won't be quite so rage-inducing. This doesn't scale very well, though.

2
stevage 8 days ago

> knowlegable moderators who can identify signs of cheating and ban offenders

Oh boy, this absolutely does not work for chess at high levels. Endless debates and arguments.

Like this:

https://www.reddit.com/r/chess/comments/1ctj85n/viih_sou_upd...

A very good player invented a stupid opening and then somehow won a lot of games against top players with it, and chess.com decided he was cheating (without presenting evidence) and banned him. It really seems like he wasn't.

NitpickLawyer 8 days ago

> Oh boy, this absolutely does not work for chess at high levels.

Magnus himself said this. If he were to cheat, he'd only get 1-2 moves per game, and sometimes not even the moves explicitly, but merely the notion that "there is a very good / critical move in this position". That would be statistically impossible to accurately detect.

stevage 8 days ago

Well, statistics would be the only mechanism. If a player was on average playing at level X in one setting, but at a lower level Y in a setting where it was considered impossible to cheat, that's about as good as you can do.

But it's pretty impossible to point to a single move and say "that's definitely a cheat move".

datadrivenangel 7 days ago

You can look at moves as a series of probabilities. For each move, classify if it's more a blunder or inspired move and then look at people's games and see if they consistently have 1-2 moves that are much much better than their typical.

NitpickLawyer 7 days ago

The problem is that at that level they're more likely to make the absolute perfect move than not. Super GMs often play 95-98%+ accuracy games.

stevage 7 days ago

But what if they only cheat occasionally? A top player would only need a handful of moves to go from say 3rd in a tournament to winning.

SOLAR_FIELDS 8 days ago

Top reply there:

> It sounds like if you want the answers you desire then you'll need to contact a lawyer and figure out if you have any right to them.

What legal recourse would there even be here? Some sort of civil action?

jcranmer 8 days ago

IANAL and not particularly familiar with the particulars here, but very likely, the answer is "there is no legal recourse."

As a private entity, chess.com is within its rights to admit or reject people for any reason it wants, except on the basis of certain protected classes (which cheating is not one of them). Furthermore, the terms of use for an account probably says something to the effect of "we have the right to ban you for whatever reason we feel like, and you have no real recourse." One could still attempt to sue, but the almost certain result is to flush tens of thousands of dollars in the toilet just to get thrown out on the motion to dismiss for lack of a case.

stevage 8 days ago

They may have a slightly stronger case for defamation or similar because chess.com said the account was closed for "fair play violation", but still.

jcranmer 7 days ago

The case for defamation is weaker than normal here, since chess.com (from what I can tell) never told anyone but the user that they considered them a cheater--there's no statement being made that can have the quality of being defamatory in the first place, except the statement being made by the user.

KennyBlanken 8 days ago

These days aimbots are so sophisticated and able to include fuzzing, that it's virtually impossible to tell because they can mimic a player's movement, miss occasionally, etc.

About the only cheat you can really identify is glass-walling, because usually people who do it eventually slip up and aim/shoot perfectly at someone they plainly cannot see.

xmprt 8 days ago

Really good players can get lucky pretty often because of game sense so even glass walling is hard to detect for certain if a player shoots through walls and kills their invisible opponent. We see this often even in pro play for tactical shooters.

greiskul 7 days ago

Yup, At top level play, players know the games and the maps so much that they can get some kills through walls just from knowing that its is likely that an opponent WOULD be at the other side at second X after seeing/hearing them at second Y.

viraptor 8 days ago

High level Q3 games had a lot of predicted movement kills for ages, long before vision automated aimbots. I'm not sure how anyone could even distinguish a perfect reaction there from a predicted shot that worked out.