As a scener since the early 90s, I'm thrilled with these announcements. Personally, what I'd like to see come of it is an increase in the amount of academic studies of the scene at the intersection of art, technology, and anthropology. A careful study of the scene, what makes it unique, how it bleeds into other adjacent scenes (and what those are), sub-scenes, core elements of demoscene art and tech, all those things would be really interesting.
They've all been written about by sceners in the past, but I think more outside observations would be enlightening. As a demoscener, you know what is scene and what isn't, and basically how it works. But I've found it nearly impossible to succinctly explain it to non-sceners without sounding like I'm crazy, or making it up, or giving them a very wrong understanding of core demo elements (e.g. "so it's all about doing things in small sizes?")
One leg up, the scene has done a very good job archiving information about scene groups, sceners, scene productions, and sub-scene productions, giving future researchers a lot of information to start from.
I honestly often hear about the "demo scene" being talked about but I've never even once seen anything in the real world. I might see a youtube video or two but I would have 0 clue on:
1) What is it for?
2) Where does it happen?
3) What's the goal? (not in a snarky way but in what do the sceners pursue?)
4) How does one get to know about the demo scene? How does one "join"?
I'm impressed by how something that seem so hidden, but also talked about, but also hard to catch still exists.
I guess I'm just a noob out of the loop but I'm curious :)
EDIT: Or maybe I am so out of the loop not to know it's mainly a thing of the past?