Sharlin 3 days ago

Meh, real-time reflectance functions are still going to be all sorts of approximations. To say nothing about stuff like real global illumination. And SDFs are really nifty but a function that represents a complex, detailed, non-stylized/cartoony scene such as those in modern games is not going to be fast to evaluate.

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psb217 3 days ago

Not to mention other aspects of the overall visual experience, eg, everything about scene dynamics, object interactions, etc. A bigger compute budget is always welcome.