In the Rubic's cube example, to solve the cube gemini2.5 just uses the memorized scrambling sequence:
// --- Solve Function ---
function solveCube() { if (isAnimating || scrambleSequence.length === 0) return;
// Reverse the scramble sequence
const solveSequence = scrambleSequence
.slice()
.reverse()
.map((move) => {
if (move.endsWith("'")) return move.slice(0, 1); // U' -> U
if (move.endsWith("2")) return move; // U2 -> U2
return move + "'"; // U -> U'
});
let promiseChain = Promise.resolve();
solveSequence.forEach((move) => {
promiseChain = promiseChain.then(() => applyMove(move));
});
// Clear scramble sequence and disable solve button after solving
promiseChain.then(() => {
scrambleSequence = []; // Cube is now solved (theoretically)
solveBtn.disabled = true;
console.log("Solve complete.");
});
}