terhechte 1 day ago

Here's a 2022 video that shows it in action

https://www.reddit.com/r/Games/comments/v42611/dario_on_twit...

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thecaio 1 day ago

thank you! so needed. there is a special place in hell for folks that don't attach screenshots to fundamentally graphic projects.

tredre3 1 day ago

I don't disagree with you but let's keep in mind that this is a low level library, not a user-facing product, and it does nothing by itself. So it's like complaining that SDL or DXVK don't have screenshots.

thecaio 1 day ago

fair!

devit 1 day ago

Doesn't seem to be a noticeable improvement from N64-era graphics.

It probably needs generative AI based upscaling to high resolution meshes, textures and realistic materials to actually achieve a quality improvement.

dcrazy 1 day ago

The improvement is in the shadows. Link’s real-time shadow on the ground, the self-shadowing of the roof of the house that Luigi emerges from, the shadows the ropes cast on Kirby… the N64 could not do these things even at coarse resolution due to limited texture bandwidth.

basch 1 day ago

It would be an interesting feedback loop to capture a screenshot of a game (sm64), determine the green texture is grass, update the texture realtime, take another screenshot, and iterate, having the game flesh itself out realtime as it’s being played.

kiicia 18 hours ago

Four years ago there was demo of exactly that in GTA5 https://www.ign.com/articles/experimental-ai-tool-makes-gta-...

yieldcrv 1 day ago

> Doesn't seem to be a noticeable improvement from N64-era graphics

right, because that's the not point, the point is to be like N64-era graphics at 60fps and greater, with widescreen, motion blur, and other things that have high engagement amongst gamers (whether the self-proclaimed gamers like them or not)