wslh 5 hours ago

Yes, and the sprites were supported by a specific coprocessor. For example, the Apple II didn't have one.

1
JSR_FDED 4 hours ago

We had to make do with Shape Tables in AppleSoft BASIC…good times drawing those out manually on graph paper. And then XOR-ing them onto the background. Amazing how good games were on the Apple ][ without dedicated graphics hardware.