> I haven't seen any of those apps (or built-in OS features like screen time on iOS) not become useless in a matter of days.
This isn't consistent with the data. I'm a cofounder of Clearspace and we see that when people make it through the first two weeks, they stick around for months or years.
YMMV - because our feature set looks slightly different - half users are in a mode where you have to do pushups to unlock distracting apps which really does tend to stick for people that opt in. (like this https://x.com/_oliver_hill/status/1825605422885253445)
I can relate to this. I conducted UX experiment during my Master's in Human Computer Interaction which was testing an impact of various interventions to screen time and user perception. I observed very similar pattern, if it clicks it stays with the people. Of course the experiment was with small group, but still.
A good comparison I think are "self help" books. People are still reading them and those books are really helpful during certain times. While same ideas and concepts are circulating across those books.
I believe such kind of apps and software deserve to exist. Whatever helps people to make their lives better.
> This isn't consistent with the data. I'm a cofounder of Clearspace and we see that when people make it through the first two weeks, they stick around for months or years.
And how many make it through the first two weeks? I'll take a guess and say less than 1%.