Cool idea. Amazingly they've found a way to put "in-app purchases" though.
This app could just be an image set as your lock screen background.
I've found a good way to discourage mindless phone staring is to set the display to monochrome (e.g. through colorblind emulation). The decreased visual stimulation seems to have an effect on me, at least until I want to see a photo or video in colour and go back to normal.
Allow me to clarify about "in-app purchases".
The "in-app purchases" are for small complementary features, like making the screen appear on a schedule, making it impossible to skip the screen, and adding a lock button to lock the screen. Those features aren't essential for the app to function.
> This app could just be an image set as your lock screen background.
Well, yes and no. In the app, you can interact with the prompts. There is a history of your itneraction. You can export it and then analyze it if needed.
> I've found a good way to discourage mindless phone staring is to set the display to monochrome (e.g. through colorblind emulation). The decreased visual stimulation seems to have an effect on me, at least until I want to see a photo or video in colour and go back to normal.
+1 here. I have always had this setting on closer to bedtime.
The point I think was more a critique on the fact that everyone now tries to extract profit with everything, even the simplest of apps.
The point is, everyone believes all apps should be free when this developer spent time building, testing, and iterating to come out with quite the useful app. And the developer respects users, so they chose to monetize in a way that doesn’t collect our data or shove ads in our faces.
The first thing OP says is "Cool idea - don't deserve to get paid for it though".
why shouldn't they? they had to take the time to make the app and get it up on the App Store.
it's totally fair to charge for work you've done. the fact it's simple is irrelevant. what matters is the value it brings to the user.
It is totally fair to charge for work you've done - but then again, in my opinion, not everything needs to be built with some profit in mind (not talking about this app in particular now).
I think it's really refreshing to find an app that doesn't lock any features behind a paywall or makes using it more cumbersome unless you pay. I'm mostly okay with one-time payments though.
Just because you invested some time into making a project doesn't mean that you absolutely need to make some money to make it "worth" it. Hell, most open-source software is built on free/voluntary labor.
> not everything needs to be built with some profit in mind (not talking about this app in particular now).
I agree, and I make many projects for fun and find it rewarding when others use what I've built. But that is a decision that I make myself, for my own work. I never feel like I have the right to tell others whether they should build something with profit in mind or not.
I understand the sentiment from a user's perspective, I really do.
I have been totally burned out by having to maintain all my free apps in the Play Store though, lately. Even a simple non-internet-using app needs an update every year and needs to comply with new bullshit policies every few months. It has totally changed my opinion on free vs paid apps. I still despise subscription models, but I absolutely understand that there's just no free apps out there anymore. It just costs too much of my time to keep doing it for free.
Agree. I had a free app with 100000 downloads, no ads and 4.5 rating on Play store, it is no longer there because I got fed up with Google's nagging. If I will do free things going forward, I will do them outside closed ecosystems.
It is economically better for google if your free app is gone and someone makes a paid app or an app with ads...
Interesting point. I think that the availability of good free apps on Play Store has a positive effect on the market for Android phones in general. I know it factors into people's decision of phone religion that apps are more likely to charge on Apple's store (even sometimes for an app which is free on Android).
All that said, F-droid is the only one I'll ever love.
Also agree, and would also include paid apps as well!
I had a paid app which was a one time payment and was not doing anything special regarding permissions (no internet, nothing like that), but since it wasn't was bringing much revenue (some 3$-4$ per year), I let the Play Store remove it automatically. I couldn't justify adding the absurd data policies (since I wasn't using any user data) and the cost of updating it regularly.
Sorry for my 100 users, that cannot reinstall the app anymore!
I've actually been talking about the developer's perspective as well - I have a couple of personal projects that I've invested quite a bit of time into but I still don't feel the need to try to find a way to monetize them.
I can definitely see your point though. Maybe an option would be open sourcing your app? (considering it's already free anyway) - that way you could maybe find some contributors to make it easier to keep up with everything.
> not everything needs to be built with some profit in mind
You didn't say this earlier. You said this app doesn't need to be developed with profit in mind.
It's time and effort. If you're not willing to pay you're saying it has no value. I prefer a small upfront fee to seeing in app purchases though
That’s not true: not all value is monetary. The results of my hobby are distributed for free, but I gain value from the creation process for myself.
How would you suggest to compensate devs for developing and maintaining such apps?
Personally I would much prefer that developers lock poweruser features behind a paywall rather than plaster ugly ads all over the place. Making it a paid app works too, but likely 95% of the potential userbase would not try the app if they had to reach for their wallets first.
UBI.
(I would leave the comment at that, but it would probably come across as a bit facetious and would fail any 'low-effort' test. But I genuinely mean it: remove the necessity to obtain a certain amount of money every month, and all of a sudden, people would be able to create, share, and enjoy for free.
> How would you suggest to compensate devs for developing and maintaining such apps?
As a developer, I feel more than sufficiently compensated by seeing people use and enjoy my work and thanking me. Getting featured on Hacker News would make my day; nay, year.
I just need to be able to eat and use a computer. I shouldn't have to prove myself valuable just to be allowed to live. I think everybody, regardless of what they do, deserve a livable basic income.
Critiquing the players and not the game misses the forest for the trees. This is the system we live in.
Great idea for a little app. <3
I don't see a problem with in-app purchases, but have you considered offering the unlocked app for free under Google Play Pass?
Thanks
Never used 'Google Play Pass' and haven't explored it from a dev perspective. If that's something like a toggle in Google Play Console then I see no problem enabling it.
same thing worked for me. on iphone, ios 18 introduced a way to apply shades to everything, including app icon and notification counters. since i made the entire thing darker, i've stopped using instagram. i couldn't believe that such a small thing could do wonders. probably the same thing can be achieved by disabling the notification counter, but i think it's better to have it when you want to look for it, but make it not pop out into your eyes.
> Amazingly they've found a way to put "in-app purchases" though.
I've been so happy slowly going through my phone and removing every single app on my phone that has either ads or in-app purchases. I don't miss a single one.
Hacker news has ads in the form of job positions. Do you also consider not using Hacker news anymore?
My sentence, in a very loose sense is an advertisement for my ideas. I think the concept can be stretched too far.
That's a pretty loose definition of an advertisement, particularly in the context of this conversation.
If I sense that these so-called ads are lowering my quality of life—absolutely.
Not all ads are equal. I am willing to bet that every single app they were referring to had much more egregious advertising than HN does.
Your comment comes across as disingenuous.
I think by this point in time, most people who are taking an active effort to remove advertising from their lives are well aware that the concern with "ads" isn't primarily about the requirement to see ads - it's the privacy-consuming infrastructure behind them.
Not to mention the attention-stealing flashing lights and popping up over the thing you want to see and all the other ways to make you think about something against your will.
I do the same with iOS automations - disable monochrome (and orientation lock) for photos and camera apps, and enable it back once closed.
The benefit is that it re-enables monochrome mode after I might disable it manually.
you can find a balance here by setting on bedtime mode in Android where after sunset, your screen glows black and white and they added the ability to pause for 30 minutes.
I have greyscale set to activate in the evening to wind down for bed.
Could you share how you achieved activating greyscale automatically? Was it Android or iOS?
I would love to be able to do this but couldn't find a way on GrapheneOS.
Latest Android has that built-in as a "Night Mode". You can also set a schedule or have it enable while charging
It's a Samsung, Android phone. I used "Modes and Routines" which allows to set greyscale (and silent mode etc.) and automate triggers (such as time of day) to activate a "mode".
> This app could just be an image set as your lock screen background.