Carving feedback eh? Can you give me some more ideas on that?
Maybe carving is the wrong word, but when I go fast and turn I expect to slide and make snow fly. There should be some effort required to turn, not in a bad way, but in a "I'm drifting!" way. That would be satisfying.
I see. There is a 'skid' where you send some snow flying, you gotta turn hard and exceed some kinda internal max angle between your 'skis' and your desired turn angle. I think that skid logic could be improved. Try turning really fast!
I am aware of this. I am talking about long and slow turns at the highest speed not having any nice feedback like snow or sounds.