Awesome. I'm interested in making games that can run in the browser, I never considered that Godot might have this capability.
It does, but it works best if you compile it yourself, strip the engine down and add your own core game code as c++ classes. Not for everyone, but works good for me as I like c++.
If you wanna go straight to the web, probably start with play canvas or even Defold. Godot works, but if your not a c++ guy or dont want to fork the engine, then your not going to be able to optimize your game as much as I have
Do you know of any examples of doing something more complicated like this with Godot and C++ (past the normal docs)?... I've got some existing C++ game engine stuff I'd like to integrate with Godot for managing rendering side of things.
https://www.youtube.com/watch?v=xo3z9IjGRSo
My colleague made this 3 years ago before we released our first game.
Basically we forked Godot, setup VSCode to compile it, and add new classes to a <repo>/modules/<project_name> folder and it works great. Since this video we've made a suite of macros that allow us to bind variables and methods to the ClassDB in 1 line each. Way nicer than default godot technique for adding new variables/methods.